Star Wars Battlefront 2 Reducing Hero Unlock Costs After Backlash

Star Wars Battlefront 2 releases November 17, 2017, for PC, PS4, and Xbox One.


Star Wars Battlefront 2

Star Wars Battlefront 2 developer DICE is making a change to the time it takes to unlock heroes. Over the past week, the studio has drawn considerable criticism from fans regarding the time commitments required to unlock integral content, and this is clearly a direct response to that.

When Star Wars Battlefront 2 officially goes live on Friday, players will notice a 75% drop in the unlock costs for all of its major heroes (which includes villains). Players will still need to unlock these characters by spending credits, but what would have taken close to 40 hours to unlock is now down to about 10, according to DICE’s estimations. Mind you, there are some heroes that are unlocked from the start, but some of the more attractive options, like Luke Skywalker, were locked behind a “credit wall.”

The full unlock costs for heroes is as follows:

Luke Skywalker: 15,000 Credits

Darth Vader: 15,000 Credits

Emperor Palpatine: 10,000 Credits

Chewbacca: 10,000 Credits

Leia Organa: 10,000 Credits

Iden Versio: 5,000 Credits

Star Wars Battlefront 2 Hero Unlock Controversy

No doubt, DICE and Electronic Arts were under full damage control mode over the last few days, trying their best to calm player concerns regarding the steep unlock costs. To their credit, the studios did promise that changes would be made, but players feared they would be too slight to even make a difference. Requiring a player log 40 hours in Star Wars Battlefront 2 just to unlock Darth Vader seemed like an inordinate stipulation and fans were understandably upset.

Things were made worse as DICE developers and EA representatives interacted with fans on social media and Reddit, and before long the studios had a PR mess on their hands. One of EA’s responses on the matter was so poorly received that it is currently one of the most downvoted posts in the history of Reddit. Clearly, the fan base wanted a change and would not rest until one was made.

While we are not interested in speculating about the motivation behind the original unlock times and DICE’s response, this should hopefully please those fans that were excited to get their hands on Star Wars Battlefront 2. As one of the last major video game releases of the year, Battlefront 2 was on a lot of people’s radars, but concern over microtransactions and loot boxes was putting a damper on that excitement.

Independent of all the multiplayer controversy, Star Wars Battlefront 2 also boasts a singleplayer campaign as well. However, most of the focus has been on these multiplayer concerns.

Source: Gamerant

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Star Wars Battlefront 2 Reducing Hero Unlock Costs After Backlash

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Star Wars Battlefront 2 Reducing Hero Unlock Costs After Backlash

Star Wars Battlefront 2 developer DICE is making a change to the time it takes to unlock heroes. Over the past week, the studio has drawn considerable...
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